Saturday, 26 June 2010

[B427.Ebook] Ebook Download Gamemastering, by Dominic Wasch

Ebook Download Gamemastering, by Dominic Wasch

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Gamemastering, by Dominic Wasch

Gamemastering, by Dominic Wasch



Gamemastering, by Dominic Wasch

Ebook Download Gamemastering, by Dominic Wasch

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Gamemastering, by Dominic Wasch

Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than others-which is why rumours that one has to be "born to be a gamemaster" stubbornly persist. This book does away with this preconception and provides both beginning and experienced gamemasters with instructions that are usually neglected in roleplaying game books. How to tailor the game to the group? How to prepare a game in no time? Can one learn to improvise? How to create and structure adventures? These and other questions are answered in a detailed manner including directions, exercises, and examples. Enjoyment always comes first-roleplaying is supposed to be fun and not turn into too much work. Not even for the Gamemaster.

  • Sales Rank: #4141939 in Books
  • Published on: 2010-12-13
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: .0" h x .0" w x .0" l,
  • Binding: Paperback
  • 168 pages

Most helpful customer reviews

8 of 8 people found the following review helpful.
Fantastic Guide to Fun GM'ing
By Benjamin C. Bernard
As a long time roleplayer (around 20 years) and a long time GM (around 12 years), I'm always looking for way to up my GM'ing game. This book is great for both the experienced and unexperienced GM. It covers things like saying Yes (a technique from improv), how to construct cool adventures (the 36 dramatic conflicts are a real gem in the book), to how to GM with no preparation ("Zen Gamemastering"). The focus is on the right place here: both the GM and the players having fun in their game. The first chapters of the book serve as a decent introduction to Big Model theory as well as some stance discussion. The theory is fairly light in the book (which is a plus in my mind) as the author eschews a deep theory discussion in favor of including actual techniques that you can use in your games. Most of these techniques revolve around being flexible and having discussions up front. One thing he does not discuss is how to make cool descriptions of events and places or stunting with your players. Personally I found the discussion of player flags and how to structure adventures around them to be the most valuable portion of the book.

Overall A++ recommendation from me, a fantastic book with a good deal of depth. My copy is already marked up and dog eared with things I want to try!

See all 1 customer reviews...

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